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- ItemThe design and analysis of the Space Exploration 3D simulation game(International Conference on System Engineering and Technology (ICSET), 2012-09-12) Kurniawan Rudi, Rohman Syaichu Arief, Husni Maulidi EmirInstructional media can help students to understand the material which described as well as reducing the verbal explanation by the teacher. Using the media of 3D simulation game based learning can make students more interested and not bored in following the learning process. there are two Domain issues that need to be studied: (1) analyse the effectiveness of learning from media interaction design of simulation-based learning game 3D Space Exploration, (2) establish a prototype design and implementation of learning materials for junior high school students in Indonesia for three classes in the introduction of solar system by using a 3D simulation game based on Celestia platform. The results of the study obtained an average score of 3.20 of scale 4 shows that the respondents agree on its use 3D simulation game Space Exploration. Product development still needs to be done primarily on the addition of the completeness of the material so it can be used also by the general user.
- ItemSimulation of Rotating a Robot Arm by Non-Metamorphic Animation Method in IFS Fractal Model Based on Shifting Centroid Technique(IEEE, 2018-05-04) Darmanto, TedjoAn interesting mechanism of DoF on robot arm movement can be simulated and animated by means of nonmetamorphic animation method and shifting centroid technique in IFS fractal model. For the sake of simplification, the segments of robot arm are represented as the collection of simple rectangle fractal connected to each other. The simulation of animation can be accomplished by non-metamorphic animation method based on the periodical manipulation of the IFS fractal object identity. The shifting centroid technique is the key to simplify the complexity of DoF mechanism
- ItemAnimating DoF Mechanism on Simulation of a Satellite Trajectory around a Planet in Three Celestial Bodies System by IFS Fractal Model(IEEE, 2018-11-01) Darmanto, TedjoAn interesting mechanism of DoF on three celestial bodies system can be simulated and animated by means of animation of non-metamorphic in IFS fractal model. A technique called the shifting centroid technique is used to simplify the complexity of animation method on the DoF mechanism. Another simplification is the use of two kinds of a spiral object as a multiobject to represent the celestial body. The animation to exhibit the satellite trajectory in the system can be accomplished by means of the partitioned-random iteration algorithm
- ItemFractal Method For Non-Metamorphic Animation Using Iterated Function System Algorithm(Journal of Theoretical and Applied Information Technology, 2019-01-15) Rosmala, Dewi; Darmanto, Tedjo; Calibra, Delfian PutraIn this research, the Fractal method is implemented for Non-Metamorphic animation using Iterated Function System Algorithm. This study aims to find out how implementation process of animation created by a fractal method with IFS algorithm. The method used in this design is the drawing and animating stage. The fractal method is used at the stage of drawing; therefore reading and calculation of the input of data values of the IFS codes are done. The coordinate points generated from the IFS code consisting of the dimensional coefficient relative to the frame and the values of the points so that the affine coefficient is obtained through calculating the IFS algorithm matrix and forming a fractal object. In the animating stage, the object that has been obtained from the drawing stage is processed by non-metamorphic animation process through calculating the number of locations and the duration between the points of the object location so that the object is seen moving from the point of the initial location to the point of the final location. Based on the results of the fractal method for testing IFS, it can be applied to the animation using an object of fractal which the best results requires a sufficient iteration value of 10000 times to form a full fractal object and the iteration process does not last long, and as well as the off set value search testing performed on various iteration tests, having an offset value average by 0.11735%
- ItemPERANCANGAN GAME VISUAL NOVEL “THE ADVENTURE OF KABAYAN” SEBAGAI MEDIA BELAJAR BAHASA INGGRIS UNTUK TOEFL(Jurnal Masyarakat Informatika Indonesia (JMII) e-Journal, 2019-03-01) Kurniawan Rudi, Windari Nurul GytaMedia pembelajaran yang disampaikan melalui suatu permainan diharapkan dapat memberikan dan meningkatkan wawasan yang baru bagi Pembelajar. Dalam kasus ini diambil objek pelajaran Bahasa Inggris yang ditujukan untuk peningkatan TOEFL. Dengan menitikberatkan struktur Bahasa Inggris, pembangunan media belajar yang berbentuk game visual novel ini dapat dijadikan sebagai suatu media bermain sambil belajar. Dengan mengangkat tokoh lokal daerah Sunda yang sudah terkenal yaitu Kabayan dimaksudkan untuk menyampaikan budaya tradisional khususnya Jawa Barat yang disesuaikan dengan era globalisasi. Metode yang digunakan untuk pengembangan sistem adalah waterfall model dengan tahapan meliputi (i) analisis sistem menggunakan Unified Model Language (UML), (ii) pembuatan algoritma alur cerita, (iii) pendefinisian karakter, (iv) perancangan background, (v) penentuan skenario, dan merancang antarmuka sistem. Pada tahap pengujian digunakan metode black box yang dimaksudkan hanya untuk mengamati hasil eksekusi melalui data uji dan memeriksa fungsional dari perangkat lunak berdasarkan skenario pengujian yang telah ditetapkan dan pada tahap pengujian beta dilibatkan para pengguna aplikasi sebagai responden dengan menggunakan kuesioner untuk menilai tingkat kepuasan terhadap aplikasi game. Hasil dari penelitian ini adalah terbentuknya aplikasi permainan jenis Visual Novel yang berunsur edukasi dan dapat memberikan wawasan Bahasa Inggris terutama struktur dalam TOEFL untuk Pengguna.
- ItemLICODS: A CNN BASED, LIGHTWEIGHT RGB-D SEMANTIC SEGMENTATION FOR OUTDOOR SCENES(IJICIC Editorial Office, 2019-10) Ali Suryaperdana Agoes; Zhencheng Hu; Nobutomo MatsunagaOne way to visually understand the scenes is through per-pixel semantic segmentation. Recently, this field has undergone heavy development following the recent success of feature learning method based on the Convolutional Neural Network (CNN). Encouraged by this observation, we present Lightweight Color Depth Semantic Segmentation (LICODS), a small numbered parameter model based on the CNN for RGB-D image semantic segmentation. Additional input modality besides the color information to enhance per-pixel class prediction accuracy is employed. On the other side, our model parameter number remains low, although dual branches exist along our model’s network. The model performs better compared with the recently published RGB-D semantic segmentation models in terms of accuracy and processing time, despite of its small parameter number.
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- ItemSTANDAR PENELITIAN(2020) LPPM
- ItemSK PEDOMAN INTEGRASI PENELITIAN DAN PKM(2020) LPPM
- ItemSOP MONEV PKM(2020) LPPM
- ItemPEDOMAN PENELITIAN DAN PENGABDIAN MASYARAKAT(2020) LPPM
- ItemSOP PROSES PKM(2020) LPPM
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- ItemSOP PROSES PENELITIAN(2020) LPPM
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- ItemSK RENSTRA PENELITIAN DAN PKM(2020) LPPM
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- ItemPEDOMAN INTEGRASI PENELITIAN DAN PKM(2020) LPPM